With three sites and an especially long rotation between A and C, Gatecrash rotates or Dimensional Drift info plays can turn the tide of a game. Haven is another map that can harness Yoru’s potential. With the lack of a mid on this map, rotations must be decisive - quick teleports or the illusion of one can most certainly be exploited. Yoru’s new Fakeout could work best on Bind’s plethora of deep corners - hopefully catching a timid corner-camper or an Operator user holding a chokepoint off guard. These announced buffs to the Japanese assassin can augment his existing plays on Breeze and Bind, and perhaps even allow him to successfully drift in the far and open paths of Haven. For Bind, combining the map’s two portals with Yoru’s own teleport could raise the potential for mind games against the enemy team. His higher pick rate on Breeze could be attributed to the large travel distance and the desire to utilize Gatecrash in quickly rotating between sites. Although these rates are still incredibly low compared to other agents’, these are Yoru’s highest - and these maps have his best utilization - according to Valorbuff as of Patch 4.0. Yoru sees pick rates of 7.6% and 7.3% on Breeze and Bind respectively. While these changes sound promising, are they enough to shake up the meta and permit Yoru to occasionally take his place in the agent lineup? Possibly, on certain maps. This decoy will be visually differentiable to allies but identical to enemies. Yoru can now send one identical copy of himself straight forward which, when damaged, faces the direction of the shooter and flashes forward in a cone. In case you missed it, here is a quick rundown of Yoru’s comprehensive rework: Fakeout “Yoru becomes a master of deception through an increased output of disinformation from round to round,” wrote Ryan ‘Rycoux’ Cousart, VALORANT character designer, in the State of the Agents - Yorupost. Aiming for an Episode 4 Act II release, Riot Games is finally updating the abandoned assassin with the hope that he can fill the niche of misdirection. However, there may be hope over the horizon for the duelist from the Land of the Rising Sun. With a role meant to take space and bust onto sites, Yoru lacks what Raze’s Blast Pack or Jett’s Tailwind can provide in the entry department and is short in the x-factor that a well-playing Reyna or Jett can offer in taking control of the game. His primary issue lies in the fact that other duelists are simply too useful to be replaced by an agent with such little utility to be a round-winning asset. Since his release at the start of Episode 2, Yoru has been widely regarded as an agent unable to fit in the meta for both casual and professional play.
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